Weekly posts on the development of games projects. Originally made to blog the development of my final year project at university; a strategy/adventure game depicted in pixel art.
My Alien Farm Trailer
Get link
Facebook
X
Pinterest
Email
Other Apps
-
Gary here. Here's the trailer for My Alien Farm that I showed at ExpoTees 2018.
Fig.1 - Chest Hey, Gary here. This week was spent practicing pixel art - I started with making a chest that items would pop out of when found. It took me a very long time to get the sprite right (and that was just one sprite out of what would be an entire sprite sheet!). Whilst I'd likely get faster and better over time, it was too much of a risk to continue with this art style considering how many sprites I will need to make and I'd likely run out of time. Fig.2 - Revised chest I went back to a similar look I'd used for the bait, with large pixels and not nearly as much detail needing to be added (which to be honest I preferred, as its a more unique look). I made a few more throughout the remainder of the week, such as the: Fig.3 - Robot Food item Coin item Robot item A particle effect of question marks for when an alien is confused Stars that flicker in the sky (another particle effect) To prove my point, none took anywhere near the same amou...
Gary here. This week I remade and improved the script that controls the alien and got all the needed interactions working. I just need to make aliens 'wander' back and forth when not engaged in any activity. My other goal for this week was to create the sprites for the first alien: Fig.1 - Alien 01 sprite sheet Fig.2 - Alien 01 idle animation In addition I created some particle effects. Mainly, the constant snowfall on Europa. It consists of small, fast moving snow that go all the way down the screen as well as bigger, slower snow that disappears halfway. It needed to crumble up so I made a simple sprite sheet for it: Fig.3 - Snow sprite sheet I also gave items that pop out of chests (as well as the grinder and rocket) cool particle trails, using this sprite sheet: Fig.4 - Trail sprite sheet That and the snow look like this in Unity: Fig.5 - Particle trails I got a second alien working - this one must be fed until it is full, then will be tame. It...
Gary here. Penultimate week this week, which I've spent adding sound, music, and fixing bugs, as well as fine tuning some pixel art. You can hear some of that sound and the music in the video below: A pretty big bug I'd had for weeks was that the character's walk cycle wouldn't transition properly from and to it's idle - I finally fixed it this morning! Bar any new ones that pop up, the game is now bug free! Next week is the final week of the project. I just have to: Make a better looking HUD, and Add the final few needed sounds. Once that is done I need to: Record a video of gameplay, Take beauty shots, Submit! I'll be very busy, but hopefully will manage to get everything done in time. Fingers crossed! See you then!
Comments
Post a Comment