Weekly posts on the development of games projects. Originally made to blog the development of my final year project at university; a strategy/adventure game depicted in pixel art.
My Alien Farm Trailer
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Gary here. Here's the trailer for My Alien Farm that I showed at ExpoTees 2018.
Gary here. This week I decided I just didn't like how the game looked - too much odd and empty space. The depth effect caused trees to clip into each other, meaning they had to be few and far between. I thus removed the depth effect from trees, to place them on the same level as the player; this looks much better I feel, and now I just need to work on the mountains in the background. Fig.1 - Progress I made a couple of new trees - the below one has a little bird atop it, guarding an egg. Fig.2 - New tree The same birds can be spotted in the background, flying through the sky (figure 1). I also completed a new alien, which hangs as an egg from a tree at first. Fig.3 - Alien egg Next week I will make the sprites needed for the farm, and after just work on new alien mechanics. See you then!
Fig.1 - World resetting at night (sun sped up) Gary here. This week the university was closed due to the snow (in real life, not the game's), meaning the amount of work I could do was limited. I was able to still make the sun, which lights up the world when it rises and turns the world a burnt orange in the evening before setting, and resetting the world. Fig.2 - Glowing bugs I started messing with possible additional light sources, such as little bugs that light up an area around them. Fig.3 - New alien mechanic (Alien 01 sprite) Finally, I started a new alien whose plates must be activated with bait in a specific order. Besides starting my presentation for the progress review (which was delayed to next week due to the university closure) I wasn't able to do much else besides various bug fixes, improving the snow particle effect, etc. Fig.4 - Presentation opening slide Next week I will be playing catch up and making mountains for the background, add...
Gary here. Penultimate week this week, which I've spent adding sound, music, and fixing bugs, as well as fine tuning some pixel art. You can hear some of that sound and the music in the video below: A pretty big bug I'd had for weeks was that the character's walk cycle wouldn't transition properly from and to it's idle - I finally fixed it this morning! Bar any new ones that pop up, the game is now bug free! Next week is the final week of the project. I just have to: Make a better looking HUD, and Add the final few needed sounds. Once that is done I need to: Record a video of gameplay, Take beauty shots, Submit! I'll be very busy, but hopefully will manage to get everything done in time. Fingers crossed! See you then!
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