Weekly posts on the development of games projects. Originally made to blog the development of my final year project at university; a strategy/adventure game depicted in pixel art.
My Alien Farm Trailer
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Gary here. Here's the trailer for My Alien Farm that I showed at ExpoTees 2018.
Gary here. I didn't have time to do sound as planned, but I was able to completely finish 15 aliens! Fig.1 - Complete lineup of aliens Which is your favourite? Here is a video of me capturing mine: In addition to completing the alien lineup, I also made a tutorial; to teach the player the controls and their goal to make food. Fig.2 - The tutorial consists mostly of just animated arrow keys telling the player what to press and where they should go. Adding sound and fixing a few bugs is all I have left to do for the project. Next week might be the last! Fig.3 - A cool new alien See you then!
Gary here. This week I decided I just didn't like how the game looked - too much odd and empty space. The depth effect caused trees to clip into each other, meaning they had to be few and far between. I thus removed the depth effect from trees, to place them on the same level as the player; this looks much better I feel, and now I just need to work on the mountains in the background. Fig.1 - Progress I made a couple of new trees - the below one has a little bird atop it, guarding an egg. Fig.2 - New tree The same birds can be spotted in the background, flying through the sky (figure 1). I also completed a new alien, which hangs as an egg from a tree at first. Fig.3 - Alien egg Next week I will make the sprites needed for the farm, and after just work on new alien mechanics. See you then!
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