Weekly posts on the development of games projects. Originally made to blog the development of my final year project at university; a strategy/adventure game depicted in pixel art.
My Alien Farm Trailer
Get link
Facebook
X
Pinterest
Email
Other Apps
-
Gary here. Here's the trailer for My Alien Farm that I showed at ExpoTees 2018.
Gary here. This week I remade and improved the script that controls the alien and got all the needed interactions working. I just need to make aliens 'wander' back and forth when not engaged in any activity. My other goal for this week was to create the sprites for the first alien: Fig.1 - Alien 01 sprite sheet Fig.2 - Alien 01 idle animation In addition I created some particle effects. Mainly, the constant snowfall on Europa. It consists of small, fast moving snow that go all the way down the screen as well as bigger, slower snow that disappears halfway. It needed to crumble up so I made a simple sprite sheet for it: Fig.3 - Snow sprite sheet I also gave items that pop out of chests (as well as the grinder and rocket) cool particle trails, using this sprite sheet: Fig.4 - Trail sprite sheet That and the snow look like this in Unity: Fig.5 - Particle trails I got a second alien working - this one must be fed until it is full, then will be tame. It
Gary here. I've been focusing on the 'end-game' this week - what happens after the player collects all the aliens in their pen? Well, they must then attempt to tame the ultimate alien... Fig.1 - The last alien... Conversely, should the player fail to survive long enough to meet it, it's game over man, game over. I also made statues which block the player's way to the deeper parts of the forest, and must be given gold to break through to get to rarer and more valuable aliens. The mechanics for these statues were made all the way back in week 2! Fig.2 - The player giving the statue gold until it breaks And finally, I made a new alien. Isn't he cute? Fig.3 - Newest alien Getting close to the end of the project, I have just these things left to do; Adding sound, Making the user interface (particularly the HUD) look pretty, and Finishing as many aliens as time allows. I'll be tackling these things over the next week. See you then
Gary here. This week I made the rocket, where tamed aliens can be sold for gold: Fig.1 - Rocket I also made the grinder, where tamed aliens can be churned up into delicious food: Fig.2 - Grinder I also worked on the mechanics for a couple of new aliens, like the new alien in figure 1 and 2 who just needs a tweaked idle animation to be finished. I didn't have time to do the character as planned, and hope to squeeze that in to next week in lieu; however, I will be home for Easter so I won't be able to do as much work as usual. Time I do have to work will be spent between making the user interface, and writing the report I have to do for the project. See you then!
Comments
Post a Comment