Weekly posts on the development of games projects. Originally made to blog the development of my final year project at university; a strategy/adventure game depicted in pixel art.
My Alien Farm Trailer
Get link
Facebook
X
Pinterest
Email
Other Apps
-
Gary here. Here's the trailer for My Alien Farm that I showed at ExpoTees 2018.
Fig.1 - World resetting at night (sun sped up) Gary here. This week the university was closed due to the snow (in real life, not the game's), meaning the amount of work I could do was limited. I was able to still make the sun, which lights up the world when it rises and turns the world a burnt orange in the evening before setting, and resetting the world. Fig.2 - Glowing bugs I started messing with possible additional light sources, such as little bugs that light up an area around them. Fig.3 - New alien mechanic (Alien 01 sprite) Finally, I started a new alien whose plates must be activated with bait in a specific order. Besides starting my presentation for the progress review (which was delayed to next week due to the university closure) I wasn't able to do much else besides various bug fixes, improving the snow particle effect, etc. Fig.4 - Presentation opening slide Next week I will be playing catch up and making mountains for the background, add...
Gary here. This was the last week of the project. I added the last needed sounds and made the HUD look pretty. After fixing some bugs that popped up, I was able to submit it on time! Here's what the HUD looks like now - the bags change size depending on the number of items in them: Fig.1 - The new HUD And finally, here's a video of some gameplay from the finished game: This will be the last blog post, for this project. :( A report and presentation still needs doing however, so I'll be working on the last pieces of this assignment over the coming weeks. See ya!
Gary here. This week I decided I just didn't like how the game looked - too much odd and empty space. The depth effect caused trees to clip into each other, meaning they had to be few and far between. I thus removed the depth effect from trees, to place them on the same level as the player; this looks much better I feel, and now I just need to work on the mountains in the background. Fig.1 - Progress I made a couple of new trees - the below one has a little bird atop it, guarding an egg. Fig.2 - New tree The same birds can be spotted in the background, flying through the sky (figure 1). I also completed a new alien, which hangs as an egg from a tree at first. Fig.3 - Alien egg Next week I will make the sprites needed for the farm, and after just work on new alien mechanics. See you then!
Comments
Post a Comment