Weekly posts on the development of games projects. Originally made to blog the development of my final year project at university; a strategy/adventure game depicted in pixel art.
My Alien Farm Trailer
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Gary here. Here's the trailer for My Alien Farm that I showed at ExpoTees 2018.
Fig.1 - World resetting at night (sun sped up) Gary here. This week the university was closed due to the snow (in real life, not the game's), meaning the amount of work I could do was limited. I was able to still make the sun, which lights up the world when it rises and turns the world a burnt orange in the evening before setting, and resetting the world. Fig.2 - Glowing bugs I started messing with possible additional light sources, such as little bugs that light up an area around them. Fig.3 - New alien mechanic (Alien 01 sprite) Finally, I started a new alien whose plates must be activated with bait in a specific order. Besides starting my presentation for the progress review (which was delayed to next week due to the university closure) I wasn't able to do much else besides various bug fixes, improving the snow particle effect, etc. Fig.4 - Presentation opening slide Next week I will be playing catch up and making mountains for the background, add...
Gary here. This was the last week of the project. I added the last needed sounds and made the HUD look pretty. After fixing some bugs that popped up, I was able to submit it on time! Here's what the HUD looks like now - the bags change size depending on the number of items in them: Fig.1 - The new HUD And finally, here's a video of some gameplay from the finished game: This will be the last blog post, for this project. :( A report and presentation still needs doing however, so I'll be working on the last pieces of this assignment over the coming weeks. See ya!
Gary here. Penultimate week this week, which I've spent adding sound, music, and fixing bugs, as well as fine tuning some pixel art. You can hear some of that sound and the music in the video below: A pretty big bug I'd had for weeks was that the character's walk cycle wouldn't transition properly from and to it's idle - I finally fixed it this morning! Bar any new ones that pop up, the game is now bug free! Next week is the final week of the project. I just have to: Make a better looking HUD, and Add the final few needed sounds. Once that is done I need to: Record a video of gameplay, Take beauty shots, Submit! I'll be very busy, but hopefully will manage to get everything done in time. Fingers crossed! See you then!
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