Weekly posts on the development of games projects. Originally made to blog the development of my final year project at university; a strategy/adventure game depicted in pixel art.
My Alien Farm Trailer
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Gary here. Here's the trailer for My Alien Farm that I showed at ExpoTees 2018.
Gary here. This week I remade and improved the script that controls the alien and got all the needed interactions working. I just need to make aliens 'wander' back and forth when not engaged in any activity. My other goal for this week was to create the sprites for the first alien: Fig.1 - Alien 01 sprite sheet Fig.2 - Alien 01 idle animation In addition I created some particle effects. Mainly, the constant snowfall on Europa. It consists of small, fast moving snow that go all the way down the screen as well as bigger, slower snow that disappears halfway. It needed to crumble up so I made a simple sprite sheet for it: Fig.3 - Snow sprite sheet I also gave items that pop out of chests (as well as the grinder and rocket) cool particle trails, using this sprite sheet: Fig.4 - Trail sprite sheet That and the snow look like this in Unity: Fig.5 - Particle trails I got a second alien working - this one must be fed until it is full, then will be tame. It
Fig.1 - Chest Hey, Gary here. This week was spent practicing pixel art - I started with making a chest that items would pop out of when found. It took me a very long time to get the sprite right (and that was just one sprite out of what would be an entire sprite sheet!). Whilst I'd likely get faster and better over time, it was too much of a risk to continue with this art style considering how many sprites I will need to make and I'd likely run out of time. Fig.2 - Revised chest I went back to a similar look I'd used for the bait, with large pixels and not nearly as much detail needing to be added (which to be honest I preferred, as its a more unique look). I made a few more throughout the remainder of the week, such as the: Fig.3 - Robot Food item Coin item Robot item A particle effect of question marks for when an alien is confused Stars that flicker in the sky (another particle effect) To prove my point, none took anywhere near the same amou
Gary here. This week I made the rocket, where tamed aliens can be sold for gold: Fig.1 - Rocket I also made the grinder, where tamed aliens can be churned up into delicious food: Fig.2 - Grinder I also worked on the mechanics for a couple of new aliens, like the new alien in figure 1 and 2 who just needs a tweaked idle animation to be finished. I didn't have time to do the character as planned, and hope to squeeze that in to next week in lieu; however, I will be home for Easter so I won't be able to do as much work as usual. Time I do have to work will be spent between making the user interface, and writing the report I have to do for the project. See you then!
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