Week #1
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVRzBDH-OxV8ysUaHlG7eCsuyC1UKSyxXZxG1pq5AsxrfqDr4Zptv2mGKtN2zBN0Gh6QwRv04Efi0v7XF1rOlH_5rGsJelaTtvaEfG7VQGeFkWXe4hVG4-k9SsJx8S9HNGYiqME4Ia6gcz/s640/Game+Doc+Overview.png)
Hey, it's Gary. The first thing I did for my project was to make some quick game design documentation: this will act as a guide to the making of the project and store all the ideas I have for the game. It got pretty huge pretty quickly (6072 words, so far), but it was nice to get all my ideas on paper, so to speak. Fig.1 - The game doc so far The next thing I wanted to do was to make the prototype - this would just include the basic game play of a movable character, throwing 'bait', and interactions with one of the aliens. I'd yet to use Unity to make a 2D game so took some time to 'research' what was different. I learnt how to: Use Unity's sprite editor. Use Unity 2D specific content, like changes to animator controllers and altered components like Rigidbody 2D, etc. Any Unity 2D unique workflows, like slicing a sprite sheet. This formed the start of my prototype, with a movable character by the end of my research. For practice I sprited a...