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Showing posts from January, 2018

Week #1

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Hey, it's Gary. The first thing I did for my project was to make some quick game design documentation: this will act as a guide to the making of the project and store all the ideas I have for the game. It got pretty huge pretty quickly (6072 words, so far), but it was nice to get all my ideas on paper, so to speak. Fig.1 - The game doc so far The next thing I wanted to do was to make the prototype - this would just include the basic game play of a movable character, throwing 'bait', and interactions with one of the aliens. I'd yet to use Unity to make a 2D game so took some time to 'research' what was different. I learnt how to: Use Unity's sprite editor. Use Unity 2D specific content, like changes to animator controllers and altered components like Rigidbody 2D, etc. Any Unity 2D unique workflows, like slicing a sprite sheet. This formed the start of my prototype, with a movable character by the end of my research. For practice I sprited a

Introduction to the Project

Hello, I'm Gary. This blog will document the journey of my final year project at Teesside University. My deliverable will be a video game made in Unity over the course of 15 weeks, for which I plan to make all the assets for, such as art and sound.  My 'elevator pitch' for the game is: It is a Strategy/Adventure game set on Europa, a snow-capped alien jungle and moon of Jupiter.  Depicted in pixel art, you play as a farmer able to move left and right across a two-dimensional landscape. This farmer must find and eat aliens by nightfall else it is game over. Each alien is the focus of a little unique ‘puzzle’ where you must use the few options available to the player to tempt it to follow you back to your farm to eat.